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 Alerts and news Newspost Friday #14 (Glider, weapons and more!)


🇫🇮RV_Fiktio
2017-09-15T15:59:10+02:00
RV_Fiktio

Threads: 69
Posts: 197
Member since: 2016-09-07 13:42:03

Greetings community!


In the past weeks we have shown you lots of content that we are preparing for the upcoming Open Beta:
The new main menu, new characters, new outfits, new map, new game modes and much more. A lot new cool stuff!
We wouldn't be surprised if you won't recognize the game, it will be a complete overhaul! :D

Today we have some more stuff for you. We have some weapons which are stronger than the ones you have seen before!
Also we have a quick sneak peak on a talent for the Thief class and we have a little walk around on one of the unfinished maps.

The talent in question is called Glider:
If you jump off of a cliff, a house or a wall, for example, you can activate the talent and will instantly fly forward with the ability to move to the right or left side. Additionally, you can jump off the Glider by using "spacebar" and you can maneuver the glider with it's nose down to the ground to damage enemies. It is perfect for escape situations or very aggressive attacks.

Glider front view




Glider back view




These are the 2nd class weapons which are stronger than the original standard weapons we showed you earlier:

Resident and Wicked MGs
   

Resident and Wicked SMGs
   

Resident and Wicked pistols
   

Resident and Wicked shotguns
   

And this is the RPG projectile:


Also last but not least we will show you today how the parachute looks in the game. Before, players were able to use parachutes in the game, but the parachute textures were missing. That will not be the case anymore! We now have visible and working parachutes implemented in the game! Stay tuned and have fun watching!



Share your thoughts and leave us some feedback in this thread! We are reading comments with great interest!

Last updated by RV_Fiktio  
🇵🇱absent
2017-09-15T22:30:15+02:00
absent

Threads: 20
Posts: 463
Member since: 2015-10-17 22:48:25
Awesome! <3                           
🇳🇱Mariskaaa
2017-09-15T22:32:48+02:00
Mariskaaa

Threads: 1
Posts: 94
Member since: 2015-11-08 19:28:27
Looks goood!!! Really like how the Italy map looks so far
noTmo
2017-09-15T22:40:22+02:00
noTmoThreads: 11
Posts: 122
Member since: 2015-10-22 01:05:36
The new map rear and the weapon rework  is spectacular, way better than the original great job with these Friday newpost banger.
SlenderCed
2017-09-15T23:15:53+02:00
SlenderCedThreads: 1
Posts: 3
Member since: 2017-08-28 17:09:12
It's look great ! I really want play the open beta now with this beautiful work ! It's look funny and simply, all i like ! This game me remember the best game ever, BfHeroes, but i think Renegade Line is comming to be the best ! :-D
🇳🇱Jeroens57
2017-09-15T23:36:50+02:00
Jeroens57

Threads: 45
Posts: 528
Member since: 2015-10-17 22:18:48
Man this game gets more and more awesomeness, keep up the amazing work! I like the resident pistol and the wicked shotgun the most and the map looks great as well! Keep it up ^_^
🇩🇪WaRtHoGxD4
2017-09-15T23:45:28+02:00
WaRtHoGxD4

Threads: 6
Posts: 236
Member since: 2016-03-18 19:13:21
The italy map looks dope! Also good progress on the weapons! keep it up :)
🇫🇷Blaade
2017-09-16T00:22:53+02:00
Blaade

Threads: 18
Posts: 293
Member since: 2016-01-07 11:13:36
Keep it up, I cant describe how im happy  <3
🇺🇸devious
2017-09-16T02:24:59+02:00
devious

Threads: 6
Posts: 128
Member since: 2017-02-09 21:10:37
I'm looking forward to playing this map. Close quarter urban settings are my favorite, and it looks like there's a good deal of verticality there as well! :D

Last updated by devious  
🇳🇱Breadfish
2017-09-16T09:48:11+02:00
Breadfish

Threads: 0
Posts: 9
Member since: 2016-01-06 23:05:29
Shit looks lit! I am really amazed and feel rewarded by the great work that the developers have made! The only thing that grinds my gears is the captured flag that almost completely overlaps the character model. I feel like the flag should be a lot smaller! Nonetheless keep it up and take your time to finalize every single bit :D

Last updated by Breadfish  

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