Alpha Weekend is ready!
Alpha Weekend will start on Friday March 30th at 6PM CET and will end on the April 1st at 10pm CET.
The main change is that we jumped to V4.19 of UnrealEngine, we're keeping up to date with the latest engines, and you'll notice right away when starting the game!
Startup is quite faster now!, along with great stability on Servers and Network Traffic being reduced significantly!
Weapon Framework is now fully implemented, which adds prediction for hit registration changing the feel and gunplay of the weapons now that all have Recoil but players get a better feedback regardless of Ping, Spread has been reduced for both SMGs and MGs
MG Recoil
RPG Recoil
Shotgun Recoil
Pistol Recoil
We now have hitmarkers for the crosshair, so players have a better feedback on the hits they make, as well as having a blue crosshair effect when hovering over teammates.
Damage Marker
Some of the new HUD Fx got refined and fixed, like Adrenaline and Medicinal Herb screen Fx.
We now have new bullet trails!
Trails 1
Trails 2
Impact decals!
Decals 1
Decals 2
*Known Issues
Reloading weapons has not been reworked yet, animations can still bug out, and weapons have infinite ammo at the moment, gun sound can still keep playing during death, and grenades can collide with the throwing player sometimes.
Check this link for this update Patchnotes
Alpha Weekend will start on Friday March 30th at 6PM CET and will end on the April 1st at 10pm CET.
The main change is that we jumped to V4.19 of UnrealEngine, we're keeping up to date with the latest engines, and you'll notice right away when starting the game!
Startup is quite faster now!, along with great stability on Servers and Network Traffic being reduced significantly!
Weapon Framework is now fully implemented, which adds prediction for hit registration changing the feel and gunplay of the weapons now that all have Recoil but players get a better feedback regardless of Ping, Spread has been reduced for both SMGs and MGs
MG Recoil
RPG Recoil
Shotgun Recoil
Pistol Recoil
We now have hitmarkers for the crosshair, so players have a better feedback on the hits they make, as well as having a blue crosshair effect when hovering over teammates.
Damage Marker
Some of the new HUD Fx got refined and fixed, like Adrenaline and Medicinal Herb screen Fx.
We now have new bullet trails!
Trails 1
Trails 2
Impact decals!
Decals 1
Decals 2
*Known Issues
Reloading weapons has not been reworked yet, animations can still bug out, and weapons have infinite ammo at the moment, gun sound can still keep playing during death, and grenades can collide with the throwing player sometimes.
Check this link for this update Patchnotes