Alpha Weekend is ready!
Alpha Weekend will start on Friday April 13th at 6PM CET and will end on the 15th at 10pm CET.
One of the biggest changes is that we changed away from dynamic lighting system, to vouch for being less taxing on med to low systems, FPS should be increased all across the board significantly, this change is not only due to optimization on the lower end, but also on an Art direction stand, we're working more on who the atmosphere of the map feels and looks and how it is translated to our users!
*known issue
Shadow artifacts can be shown in a weird way on the map, it's because it haven't been finished or polished, still a work in progress!
Video preview
The other big and important change for this update is on the Weapon system, a new hit-marker which we teased in past news is already on the game, giving better feedback to the player.
All past weapon bugs have been fixed, like shooting backwards, shooting while switching weapons, or the shooting sounds while dead.
A beeping sound has been added to the greande to help with the jumping mechanic, and physics has been greatly improved for the
MG has less spread now, too.
Check this link for this update Patchnotes
Alpha Weekend will start on Friday April 13th at 6PM CET and will end on the 15th at 10pm CET.
One of the biggest changes is that we changed away from dynamic lighting system, to vouch for being less taxing on med to low systems, FPS should be increased all across the board significantly, this change is not only due to optimization on the lower end, but also on an Art direction stand, we're working more on who the atmosphere of the map feels and looks and how it is translated to our users!
*known issue
Shadow artifacts can be shown in a weird way on the map, it's because it haven't been finished or polished, still a work in progress!
Video preview
The other big and important change for this update is on the Weapon system, a new hit-marker which we teased in past news is already on the game, giving better feedback to the player.
All past weapon bugs have been fixed, like shooting backwards, shooting while switching weapons, or the shooting sounds while dead.
A beeping sound has been added to the greande to help with the jumping mechanic, and physics has been greatly improved for the
MG has less spread now, too.
Check this link for this update Patchnotes